France | 2016 | 30 min
- Without dialogue
Music: Franck Weber
Programmer: Simon Albou


The first virtual reality video game adapted from a comic book. Dive into a graphic labyrinth: where will your choices lead you?
VR creation available at the FIFA salon.

FREE ACCESS from 1PM to 11PM from March 23rd to April 1rst (The salon will exceptionnaly close at 7PM on April 1rst)


Charles Ayats

Charles Ayats obtained a Master’s degree in Interactive Digital Experience from the École de l’image Les Gobelins in Paris. An interactive designer of web documentaries for ARTE, he creates participatory experiences, often enriched with game mechanics to facilitate transmission of knowledge, exemplified by Type: Rider (2013) on the history of typography. Always on the lookout for new formats to tell his stories, he is particularly interested in innovative mediation projects, and regularly takes part in hackathons.
Filmography | Type:rider, Farmville, Tati Express, Phi, SENS, Les animaux et nous, 7lives

Armarnd Lemarchand

Armand Lemarchand studied multimedia design at the Institut universitaire de technologie de Laval in France. He divides his time between teaching at the SupInfoGame at the École de l’image Les Gobelins and creating games for the new gaming supports. He has created numerous projects on Facebook and for the Playsoft and Heliceum studios as head of design. Fascinated by programming, he tests out his projects at the High Five Factory, developing games for smartphones and tablets.

Marc Antoine Mathieu

Marc-Antoine Mathieu studied at the École supérieure des beaux-arts in Angers before joining an agency specializing in exhibitions, where he worked as a graphic artist and set designer. In 1990, he published his first album L’Origine, which earned numerous awards, including the Prix Alph-Art Coup de cœur at the Festival d’Angoulême in 1991. With over a dozen albums to his credit, Marc-Antoine Mathieu is among France’s leading comic book artists.

Screenings playing this movie